Allan Ferraro, former Senior Industrial Designer, worked within the 3D Mech Tech Department from 1991 to 1994. In this role, he built anything from figure accessories, to vehicles and playsets. Sometimes he and others in this department were asked to develop mechanisms which would be used in concept models. Most of the time, his department was left to interpret the details of the designer’s concepts. They would use a combination of “kit bashing”, epoxy casting, and machining to build out these designs. Allan shared that it was a very creative and collaborative environment between the 3D Mech Tech Group and the Industrial Designers.
What were some of your favorite moments working on G.I. Joe?
“Specifically, one of the designers tossing up a GI Joe vehicle and watching it land without breaking. Then standing on it, proving how one particular engineer's work was such ‘over kill’!”
What is your greatest accomplishment with the G.I. Joe line?
Who is your favorite figure? Why?
“Toss up between coming up with and proposing the Pom Pom mechanism for the Blockbuster and then actually getting to see the concept materialize in the line as well as, working on the Shark 9000 - for personal reasons!”
“Not big on figures, but I’d have to go with the ‘Baroness’ for obvious reasons - nothing beats a woman who's good with any weapon and can handle herself in any situation, kind of reminds me of my wife!”
In your opinion, what characteristics made the G.I. Joe brand team successful?
Who is your favorite vehicle/playset? Why?
“Everyone had fun doing their jobs, and had a good sense of what needed to be done.”